[ English ]

Although, the Doubling Cube is unknown to most of the backgammon recreational players, it’s an essential tool in advanced backgammon techniques and in backgammon for money matches and tournaments.

This cube is specified for increasing the risks of the match and its introduction to the backgammon world is 1 of the principal causes for the rise of reputation of backgammon.

The cube has 6 sides and the numbers written on it- 2, 4, eight,16,thirty two,sixty-four.

At the beginning of the game, the doubling cube is put beside the board or about the Bar between the players.

Any gambler, who feels at any phase of the game, that he is primary adequately in the match, previous to throwing his dice, might advise to double the risks by putting the doubling cube with the amount 2 facing up.

As an example player A decided to increase the risks.

Player B, his opponent, the player the offer you is given to, after reviewing his/her situation, has 2 options:

She may perhaps refuse the offer and thus lose the game and one unit.

He or she might agree to double the limits, and in this case the match continues with higher limits.

Player B, who agreed to the deliver, is now the proprietor of the doubling cube, meaning only her (gambler B) has the option to double the stakes again at any point of the game.

If player Two decides to accomplish so, he or she has to complete it on his turn just before throwing his dice.

Now he takes the dice and places it to ensure that the number four is facing up.

Gambler A, has now the same two choices, only this time if he/she declines the offer you she will lose 2 units, and if he agrees the stakes will rise to four times the original and the doubling cube returns to his control.

The cube can pass from player to player, every time raising the risks.

The Crawford rule-

If you’re playing a casino game until N- points, and your challenger is primary and reaches N-1 points, meaning she is short one point from succeeding the game, you are not allowed to use the Doubling cube in the subsequent game, nevertheless, you can use the dice in the following matches when the casino game continues.

The reason will be the weaker player will constantly want to raise the limits because he/she has nothing to lose anymore and we want maintain the use of the dice in fairness of both sides.

The Jacoby rule-

This rule is used in money matches and in no way in match games. It determines that a backgammon or gammon may not be scored as such only when the cube has been passed and accepted. The cause lurking behind this guideline is speeding up.

The Holland rule-

The Holland rule is utilized in match games and determines that in post-Crawford games, the trailer can only double immediately after both sides have played 2 rolls. The rule makes the absolutely free drop much more critical to the leading gambler but usually just confuses the issue.

Unlike the Crawford rule, this rule isn’t common, and is rarely utilized right now.

The beavers, raccoons, otters and many other animals in the backgammon game-

These animals appear only, if desired by each side, in money matches and in no way in match games.

If gambler A, doubles the stakes, and player Two believes A is wrong and she (gambler Two) has the advantage, Two can double the stakes and retain the doubling cube on his side. For example, if A makes the first double and puts the doubling cube on a couple of, Two can say "Beaver", rotate the cube to four and hold the cube at their side. If A believes B is wrong she can say "Raccoon" and turn the cube to eight. All this time, Two continues to be the owner of the doubling cube. If B would like to raise the stakes once more, s/he only needs to say one more silly name (the animal’s name is usually a controversy amongst gamblers) and so on.

The Chouette-

Chouette is really a version of backgammon for more than a couple of players. One of the players stands out as the "Box" and plays against the rest of the team on a single board.

An additional gambler could be the "Captain" of the team, who tosses the dice and makes the moves for the group betting against the box.

When the Box succeeds, the Captain returns to the back of the line and the succeeding player becomes the Captain of the team. If your Captain succeeds, she becomes the new Box, and the old Box goes to the end of the line.

The rules concerning the skill of the group to consult with the Captain changes from

variation to version. In several variations of the Chouette the team can freely give advice to the Captain, and in other variations, consulting is strictly forbidden.

The compromised version may be the most popular- consulting is legitimate only soon after the dice have been tossed.

Originally, Chouette was wagered with just one die .The only decisions that players other than the Captain were authorized to make on their very own was concerning the takes: When the Box had doubled, each gambler for the team could take or drop individually. Nowadays, a multiple-cube Chouette is a lot more well-liked among backgammon gamblers; each gambler within the team has his very own cube, and all doubling, dropping, and taking choices are made individually by all gamblers.