In exceptionally simple terms, there are 3 fundamental game plans used. You must be able to hop between tactics quickly as the course of the game unfolds.
The Blockade
This comprises of assembling a 6-deep wall of pieces, or at a minimum as deep as you are able to manage, to barricade in your competitor’s pieces that are located on your 1-point. This is judged to be the most adequate course of action at the start of the match. You can build the wall anyplace between your 11-point and your two-point and then shuffle it into your home board as the match advances.
The Blitz
This consists of locking your home board as fast as as you can while keeping your opposer on the bar. For example, if your challenger tosses an early two and shifts one piece from your 1-point to your 3-point and you then toss a 5-5, you are able to play 6/1 six/one 8/3 8/3. Your challenger is now in big-time trouble because they have two pieces on the bar and you have closed half your home board!
The Backgame
This tactic is where you have two or more anchors in your opponent’s home board. (An anchor is a point filled by at least 2 of your checkers.) It needs to be employed when you are extremely behind as it much improves your opportunities. The strongest locations for anchors are near your competitor’s lower points and also on abutting points or with one point in between. Timing is essential for a powerful backgame: besides, there’s no point having 2 nice anchor spots and a complete wall in your own home board if you are then required to break down this right away, while your opposer is shifting their checkers home, because you don’t have other spare checkers to move! In this case, it is better to have checkers on the bar so that you might maintain your position until your opponent gives you an opportunity to hit, so it may be a good idea to try and get your competitor to hit them in this case!