[ English ]

In extraordinarily simple terms, there are three chief techniques used. You want to be agile enough to switch game plans quickly as the action of the game unfolds.

The Blockade

This is composed of creating a 6-thick wall of checkers, or at least as thick as you can manage, to block in the competitor’s pieces that are on your 1-point. This is considered to be the most suitable procedure at the start of the game. You can assemble the wall anywhere between your 11-point and your two-point and then move it into your home board as the game continues.

The Blitz

This is comprised of locking your home board as fast as as you can while keeping your opposer on the bar. For example, if your competitor tosses an early two and shifts one piece from your 1-point to your three-point and you then roll a five-five, you can play six/one six/one 8/3 eight/three. Your competitor is now in big-time difficulty since they have 2 pieces on the bar and you have closed half your inside board!

The Backgame

This course of action is where you have two or higher anchors in your competitor’s inner board. (An anchor is a point occupied by at a minimum two of your pieces.) It needs to be used when you are extremely behind as this action greatly improves your opportunities. The strongest areas for anchor spots are towards your competitor’s smaller points and either on adjoining points or with one point separating them. Timing is crucial for a powerful backgame: besides, there’s no reason having two nice anchors and a solid wall in your own inner board if you are then forced to break up this right away, while your opposer is moving their checkers home, because you don’t have any other additional checkers to shift! In this situation, it is more favorable to have pieces on the bar so that you might maintain your position up until your opponent gives you an opportunity to hit, so it may be a great idea to try and get your competitor to get them in this case!