As we dicussed in the previous article, Backgammon is a casino game of ability and good luck. The aim is to shift your chips safely around the board to your inside board while at the same time your opposition shifts their checkers toward their home board in the opposite direction. With competing player pieces heading in opposite directions there is going to be conflict and the requirement for specific techniques at particular instances. Here are the two final Backgammon tactics to finish off your game.
The Priming Game Plan
If the purpose of the blocking plan is to slow down the opponent to shift his chips, the Priming Game tactic is to completely block any activity of the opponent by building a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a battered position if he/she ever tries to leave the wall. The trap of the prime can be setup anyplace between point 2 and point 11 in your board. Once you have successfully built the prime to prevent the activity of the competitor, the opponent does not even get a chance to roll the dice, that means you shift your pieces and roll the dice yet again. You’ll be a winner for sure.
The Back Game Plan
The goals of the Back Game plan and the Blocking Game tactic are similar – to harm your competitor’s positions hoping to boost your odds of winning, but the Back Game plan uses different tactics to do that. The Back Game plan is frequently employed when you are far behind your opponent. To compete in Backgammon with this strategy, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more complex than others to play in Backgammon because it needs careful movement of your pieces and how the chips are relocated is partly the outcome of the dice roll.