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As we have dicussed in the last article, Backgammon is a game of talent and good luck. The goal is to move your checkers safely around the board to your home board and at the same time your opposing player moves their pieces toward their inner board in the opposing direction. With competing player checkers shifting in opposite directions there is going to be conflict and the need for particular tactics at particular instances. Here are the last two Backgammon tactics to round out your game.

The Priming Game Plan

If the aim of the blocking strategy is to hamper the opponents ability to shift his checkers, the Priming Game strategy is to completely barricade any movement of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a bad position if he/she at all tries to leave the wall. The ambush of the prime can be built anywhere between point two and point 11 in your game board. Once you have successfully constructed the prime to prevent the activity of your opponent, the competitor doesn’t even get a chance to toss the dice, that means you move your pieces and toss the dice again. You will be a winner for sure.

The Back Game Strategy

The objectives of the Back Game plan and the Blocking Game technique are very similar – to hurt your opponent’s positions with hope to better your odds of succeeding, however the Back Game plan uses seperate techniques to do that. The Back Game strategy is frequently employed when you’re far behind your competitor. To play Backgammon with this strategy, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more complex than others to employ in Backgammon seeing as it needs careful movement of your chips and how the checkers are moved is partly the outcome of the dice toss.