As we dicussed in the last article, Backgammon is a casino game of talent and luck. The aim is to shift your checkers carefully around the board to your inside board while at the same time your opponent moves their checkers toward their inner board in the opposite direction. With competing player checkers moving in opposing directions there is bound to be conflict and the requirement for particular strategies at specific times. Here are the two final Backgammon tactics to complete your game.
The Priming Game Plan
If the purpose of the blocking plan is to slow down the opponent to shift their checkers, the Priming Game plan is to absolutely block any movement of the opponent by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a battered position if she at all tries to escape the wall. The trap of the prime can be established anyplace between point two and point 11 in your half of the board. After you have successfully constructed the prime to stop the movement of the competitor, the competitor does not even get a chance to roll the dice, that means you move your pieces and roll the dice yet again. You’ll win the game for sure.
The Back Game Tactic
The objectives of the Back Game strategy and the Blocking Game tactic are very similar – to harm your opponent’s positions hoping to better your chances of winning, however the Back Game tactic relies on alternate tactics to achieve that. The Back Game tactic is generally utilized when you are far behind your opponent. To play Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot late in the game. This plan is more challenging than others to use in Backgammon because it requires careful movement of your pieces and how the chips are moved is partly the outcome of the dice roll.