As we dicussed in the last article, Backgammon is a game of talent and pure luck. The goal is to move your checkers safely around the game board to your home board while at the same time your opposing player shifts their chips toward their inside board in the opposing direction. With competing player chips moving in opposing directions there is bound to be conflict and the requirement for particular strategies at particular instances. Here are the 2 final Backgammon techniques to complete your game.

The Priming Game Plan

If the aim of the blocking plan is to slow down the opponent to shift their chips, the Priming Game plan is to absolutely barricade any movement of the opposing player by building a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a battered position if he/she at all tries to leave the wall. The trap of the prime can be setup anyplace between point two and point 11 in your board. As soon as you’ve successfully assembled the prime to stop the activity of your competitor, your opponent doesn’t even get a chance to roll the dice, that means you move your checkers and toss the dice yet again. You will be a winner for sure.

The Back Game Tactic

The goals of the Back Game technique and the Blocking Game plan are very similar – to hurt your competitor’s positions hoping to improve your odds of succeeding, but the Back Game strategy utilizes alternate tactics to achieve that. The Back Game strategy is commonly used when you’re far behind your opponent. To participate in Backgammon with this tactic, you have to hold two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more difficult than others to employ in Backgammon because it needs careful movement of your chips and how the checkers are moved is partly the result of the dice toss.