In extraordinarily general terms, there are 3 general plans employed. You want to be agile enough to switch strategies almost instantly as the action of the match unfolds.

The Blockade

This comprises of building a 6-deep wall of pieces, or at a minimum as thick as you can manage, to lock in your opponent’s checkers that are on your 1-point. This is considered to be the most suitable procedure at the begining of the match. You can assemble the wall anyplace within your 11-point and your 2-point and then move it into your home board as the game progresses.

The Blitz

This involves locking your home board as quickly as possible while keeping your competitor on the bar. e.g., if your challenger rolls an early two and shifts one piece from your 1-point to your 3-point and you then toss a five-five, you will be able to play 6/1 six/one 8/3 8/3. Your competitor is then in big-time dire straits because they have two pieces on the bar and you have locked half your home board!

The Backgame

This plan is where you have 2 or more anchors in your competitor’s home board. (An anchor is a point consisting of at a minimum two of your checkers.) It must be used when you are extremely behind as this strategy greatly improves your opportunities. The best areas for anchors are near your competitor’s lower points and either on adjoining points or with a single point separating them. Timing is essential for a powerful backgame: besides, there is no reason having two nice anchor spots and a solid wall in your own inner board if you are then forced to break up this right away, while your opponent is getting their pieces home, owing to the fact that you do not have any other spare pieces to move! In this case, it is more favorable to have pieces on the bar so that you are able to maintain your position up till your opposer gives you a chance to hit, so it will be a great idea to attempt and get your competitor to hit them in this situation!