As we have dicussed in the last article, Backgammon is a game of talent and pure luck. The aim is to shift your chips safely around the game board to your inside board while at the same time your opposition shifts their pieces toward their home board in the opposite direction. With competing player checkers heading in opposing directions there is going to be conflict and the requirement for specific tactics at specific instances. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Tactic
If the purpose of the blocking plan is to hamper the opponents ability to shift their checkers, the Priming Game plan is to absolutely barricade any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a battered position if he/she at all tries to leave the wall. The trap of the prime can be established anyplace between point 2 and point 11 in your game board. After you’ve successfully constructed the prime to prevent the movement of your opponent, the competitor does not even get a chance to roll the dice, and you shift your checkers and roll the dice yet again. You’ll be a winner for sure.
The Back Game Technique
The goals of the Back Game strategy and the Blocking Game technique are very similar – to harm your opponent’s positions in hope to improve your odds of winning, but the Back Game tactic relies on alternate tactics to achieve that. The Back Game strategy is frequently utilized when you’re far behind your opponent. To compete in Backgammon with this plan, you have to control two or more points in table, and to hit a blot late in the game. This technique is more challenging than others to use in Backgammon because it requires careful movement of your pieces and how the pieces are relocated is partly the result of the dice toss.