In very general terms, there are 3 chief game plans employed. You must be agile enough to switch tactics quickly as the action of the match unfolds.
The Blockade
This is comprised of building a 6-deep wall of checkers, or at least as deep as you can achieve, to lock in your competitor’s pieces that are located on your 1-point. This is deemed to be the most acceptable tactic at the begining of the game. You can create the wall anyplace between your eleven-point and your 2-point and then shift it into your home board as the game advances.
The Blitz
This consists of locking your home board as fast as possible while keeping your opposer on the bar. For example, if your opposer tosses an early 2 and moves one checker from your 1-point to your three-point and you then roll a 5-5, you are able to play six/one six/one eight/three eight/three. Your opponent is now in serious trouble taking into account that they have two checkers on the bar and you have locked half your inner board!
The Backgame
This tactic is where you have two or higher anchors in your opponent’s home board. (An anchor spot is a point occupied by at a minimum two of your pieces.) It needs to be played when you are significantly behind as this strategy much improves your opportunities. The better places for anchor spots are close to your opponent’s smaller points and either on adjacent points or with a single point in between. Timing is critical for a powerful backgame: besides, there’s no point having two nice anchors and a complete wall in your own inner board if you are then forced to break apart this straight away, while your challenger is getting their checkers home, owing to the fact that you do not have any other additional pieces to shift! In this case, it is more favorable to have pieces on the bar so that you are able to maintain your position until your opponent provides you an opportunity to hit, so it can be a good idea to try and get your challenger to get them in this case!