As we have dicussed in the last article, Backgammon is a game of talent and good luck. The goal is to shift your checkers carefully around the board to your inner board while at the same time your opposing player shifts their pieces toward their inside board in the opposing direction. With opposing player pieces shifting in opposing directions there is going to be conflict and the requirement for particular techniques at particular instances. Here are the two final Backgammon plans to finish off your game.

The Priming Game Tactic

If the purpose of the blocking plan is to hamper the opponents ability to shift their checkers, the Priming Game strategy is to completely stop any movement of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a bad position if he ever tries to escape the wall. The ambush of the prime can be established anyplace between point 2 and point eleven in your game board. Once you’ve successfully constructed the prime to prevent the activity of the competitor, your competitor doesn’t even get to roll the dice, and you move your pieces and toss the dice again. You will win the game for sure.

The Back Game Strategy

The goals of the Back Game strategy and the Blocking Game plan are similar – to harm your competitor’s positions with hope to better your chances of winning, but the Back Game technique utilizes seperate techniques to do that. The Back Game technique is frequently used when you are far behind your opponent. To compete in Backgammon with this plan, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This technique is more complex than others to use in Backgammon because it requires careful movement of your pieces and how the checkers are moved is partly the outcome of the dice roll.