In extraordinarily simple terms, there are 3 main strategies used. You must be able to hop between techniques quickly as the course of the match unfolds.
The Blockade
This is composed of assembling a 6-thick wall of checkers, or at a minimum as thick as you are able to manage, to lock in your opponent’s pieces that are located on your 1-point. This is deemed to be the most adequate strategy at the start of the match. You can create the wall anyplace between your 11-point and your 2-point and then shift it into your home board as the game advances.
The Blitz
This is comprised of locking your home board as fast as possible while keeping your opponent on the bar. i.e., if your opposer rolls an early two and shifts one checker from your one-point to your 3-point and you then toss a 5-5, you can play six/one 6/1 eight/three 8/3. Your competitor is now in big-time dire straits taking into account that they have 2 pieces on the bar and you have closed half your inner board!
The Backgame
This strategy is where you have two or more pieces in your competitor’s home board. (An anchor spot is a point filled by at least two of your checkers.) It would be played when you are significantly behind as it much improves your circumstances. The best places for anchors are towards your opponent’s smaller points and either on adjacent points or with one point separating them. Timing is integral for an effectual backgame: after all, there is no reason having two nice anchors and a solid wall in your own home board if you are then forced to dismantle this straight away, while your challenger is moving their checkers home, seeing that you do not have any other spare checkers to shift! In this case, it’s better to have checkers on the bar so that you can preserve your position until your competitor provides you an opportunity to hit, so it can be a wonderful idea to try and get your challenger to hit them in this case!