As we dicussed in the previous article, Backgammon is a game of ability and luck. The aim is to move your checkers safely around the game board to your inner board while at the same time your opposing player shifts their chips toward their inner board in the opposite direction. With opposing player pieces heading in opposite directions there is going to be conflict and the requirement for specific techniques at particular instances. Here are the last 2 Backgammon plans to round out your game.
The Priming Game Tactic
If the goal of the blocking plan is to slow down the opponent to move her pieces, the Priming Game tactic is to absolutely stop any movement of the opponent by building a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a battered position if he at all tries to escape the wall. The ambush of the prime can be setup anyplace between point 2 and point 11 in your game board. Once you’ve successfully assembled the prime to stop the movement of the competitor, the opponent does not even get to toss the dice, that means you shift your chips and roll the dice again. You’ll win the game for sure.
The Back Game Strategy
The aims of the Back Game strategy and the Blocking Game tactic are very similar – to hinder your opponent’s positions hoping to improve your chances of succeeding, but the Back Game technique uses alternate tactics to achieve that. The Back Game technique is often used when you are far behind your opponent. To play Backgammon with this tactic, you have to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This technique is more complex than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the chips are moved is partly the outcome of the dice toss.