[ English ]

In very general terms, there are 3 general techniques employed. You want to be agile enough to hop between techniques quickly as the course of the match unfolds.

The Blockade

This is composed of creating a 6-thick wall of pieces, or at least as deep as you are able to manage, to lock in the competitor’s checkers that are located on your 1-point. This is considered to be the most acceptable procedure at the begining of the game. You can create the wall anywhere between your eleven-point and your two-point and then shuffle it into your home board as the game advances.

The Blitz

This involves closing your home board as fast as possible while keeping your opponent on the bar. For example, if your opponent tosses an early two and shifts one piece from your one-point to your three-point and you then roll a 5-5, you are able to play six/one six/one 8/3 eight/three. Your competitor is now in serious trouble taking into account that they have two pieces on the bar and you have locked half your inside board!

The Backgame

This tactic is where you have 2 or more anchors in your opponent’s home board. (An anchor spot is a point consisting of at a minimum 2 of your checkers.) It must be employed when you are extremely behind as it much improves your circumstances. The better locations for anchors are towards your competitor’s smaller points and also on adjoining points or with one point separating them. Timing is crucial for a competent backgame: after all, there’s no point having two nice anchors and a solid wall in your own inner board if you are then forced to break apart this right away, while your opponent is getting their pieces home, taking into account that you do not have other spare pieces to move! In this situation, it’s more favorable to have checkers on the bar so that you can preserve your position up till your opposer gives you a chance to hit, so it will be a wonderful idea to attempt and get your opposer to hit them in this situation!