In very simple terms, there are 3 basic strategies used. You need to be able to switch strategies almost instantly as the action of the game unfolds.
The Blockade
This is comprised of creating a 6-deep wall of checkers, or at least as thick as you might achieve, to barricade in the competitor’s pieces that are located on your 1-point. This is considered to be the most adequate procedure at the begining of the match. You can build the wall anyplace within your eleven-point and your 2-point and then shift it into your home board as the game progresses.
The Blitz
This is composed of locking your home board as fast as as you can while keeping your competitor on the bar. e.g., if your competitor tosses an early 2 and moves one piece from your 1-point to your three-point and you then roll a 5-5, you can play six/one six/one 8/3 eight/three. Your challenger is now in serious trouble considering that they have two checkers on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have 2 or more checkers in your opponent’s home board. (An anchor spot is a point filled by at a minimum 2 of your checkers.) It must be employed when you are significantly behind as this action much improves your chances. The better places for anchors are towards your opponent’s smaller points and also on adjoining points or with one point separating them. Timing is integral for an effectual backgame: at the end of the day, there is no point having two nice anchors and a complete wall in your own home board if you are then forced to break down this right away, while your competitor is moving their pieces home, taking into account that you do not have any other extra checkers to move! In this situation, it’s more tolerable to have checkers on the bar so that you can preserve your position up till your opponent gives you a chance to hit, so it can be a good idea to attempt and get your challenger to hit them in this situation!