As we dicussed in the last article, Backgammon is a game of talent and good luck. The aim is to move your pieces carefully around the board to your inside board and at the same time your opponent shifts their checkers toward their inside board in the opposite direction. With opposing player chips moving in opposing directions there is going to be conflict and the requirement for specific techniques at particular times. Here are the 2 final Backgammon plans to round out your game.

The Priming Game Strategy

If the purpose of the blocking strategy is to hamper the opponents ability to move their chips, the Priming Game tactic is to absolutely stop any activity of the opposing player by building a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a damaged position if he at all attempts to escape the wall. The ambush of the prime can be established anyplace between point 2 and point 11 in your game board. After you have successfully constructed the prime to block the activity of your opponent, the opponent doesn’t even get a chance to roll the dice, that means you move your pieces and toss the dice yet again. You will be a winner for sure.

The Back Game Plan

The objectives of the Back Game tactic and the Blocking Game plan are similar – to hurt your opponent’s positions with hope to better your odds of winning, but the Back Game strategy utilizes seperate techniques to do that. The Back Game strategy is frequently utilized when you’re far behind your opponent. To compete in Backgammon with this technique, you need to hold two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more complex than others to play in Backgammon seeing as it needs careful movement of your chips and how the checkers are moved is partly the outcome of the dice toss.