As we dicussed in the last article, Backgammon is a casino game of ability and luck. The goal is to move your checkers safely around the board to your inner board while at the same time your opposing player moves their pieces toward their home board in the opposing direction. With opposing player pieces shifting in opposing directions there is bound to be conflict and the need for specific strategies at specific instances. Here are the two final Backgammon plans to complete your game.

The Priming Game Tactic

If the aim of the blocking strategy is to hamper the opponents ability to shift their pieces, the Priming Game tactic is to absolutely stop any activity of the opponent by building a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a bad position if he ever tries to escape the wall. The ambush of the prime can be setup anyplace between point two and point eleven in your board. As soon as you have successfully built the prime to prevent the activity of the opponent, the opponent doesn’t even get a chance to roll the dice, and you shift your pieces and roll the dice again. You’ll be a winner for sure.

The Back Game Strategy

The objectives of the Back Game tactic and the Blocking Game plan are very similar – to harm your opponent’s positions in hope to boost your chances of succeeding, but the Back Game technique uses seperate techniques to do that. The Back Game plan is generally employed when you’re far behind your opponent. To play Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more complex than others to employ in Backgammon seeing as it needs careful movement of your pieces and how the checkers are relocated is partially the result of the dice roll.