As we dicussed in the last article, Backgammon is a game of talent and pure luck. The aim is to move your chips safely around the board to your home board and at the same time your opposing player moves their checkers toward their inner board in the opposing direction. With opposing player chips moving in opposite directions there is bound to be conflict and the need for particular techniques at specific instances. Here are the 2 final Backgammon plans to complete your game.
The Priming Game Tactic
If the purpose of the blocking strategy is to slow down the opponent to shift their checkers, the Priming Game strategy is to absolutely stop any movement of the opposing player by building a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a battered position if he at all attempts to escape the wall. The ambush of the prime can be setup anywhere between point 2 and point eleven in your half of the board. After you’ve successfully constructed the prime to prevent the activity of your competitor, the opponent does not even get to toss the dice, that means you shift your checkers and roll the dice yet again. You will win the game for sure.
The Back Game Technique
The goals of the Back Game technique and the Blocking Game plan are similar – to harm your competitor’s positions in hope to better your chances of winning, however the Back Game plan relies on alternate techniques to do that. The Back Game plan is generally used when you’re far behind your opponent. To participate in Backgammon with this tactic, you need to hold two or more points in table, and to hit a blot late in the game. This technique is more complex than others to use in Backgammon seeing as it needs careful movement of your chips and how the checkers are moved is partially the result of the dice toss.