As we have dicussed in the last article, Backgammon is a game of skill and good luck. The aim is to move your checkers safely around the board to your inside board and at the same time your opposing player shifts their chips toward their home board in the opposite direction. With opposing player chips shifting in opposite directions there is bound to be conflict and the need for specific techniques at specific instances. Here are the 2 final Backgammon plans to finish off your game.

The Priming Game Plan

If the goal of the blocking tactic is to slow down the opponent to move their chips, the Priming Game strategy is to absolutely barricade any activity of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a damaged position if he/she ever attempts to escape the wall. The trap of the prime can be setup anyplace between point two and point 11 in your board. After you have successfully built the prime to block the movement of your competitor, your opponent does not even get to toss the dice, that means you move your checkers and roll the dice again. You will be a winner for sure.

The Back Game Technique

The objectives of the Back Game technique and the Blocking Game tactic are similar – to hinder your competitor’s positions with hope to improve your odds of succeeding, but the Back Game plan relies on alternate techniques to achieve that. The Back Game strategy is frequently utilized when you are far behind your competitor. To compete in Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to play in Backgammon because it needs careful movement of your chips and how the pieces are moved is partially the outcome of the dice roll.