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As we dicussed in the last article, Backgammon is a casino game of skill and good luck. The aim is to shift your chips carefully around the board to your inside board and at the same time your opponent shifts their chips toward their inside board in the opposite direction. With opposing player checkers shifting in opposing directions there is bound to be conflict and the need for particular tactics at particular instances. Here are the 2 final Backgammon plans to complete your game.

The Priming Game Plan

If the goal of the blocking plan is to slow down the opponent to move her chips, the Priming Game tactic is to absolutely block any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a damaged position if he/she ever tries to leave the wall. The ambush of the prime can be built anywhere between point two and point 11 in your board. As soon as you have successfully assembled the prime to block the activity of your opponent, your opponent doesn’t even get to toss the dice, and you shift your checkers and roll the dice again. You will win the game for sure.

The Back Game Plan

The aims of the Back Game tactic and the Blocking Game tactic are very similar – to harm your competitor’s positions with hope to better your chances of succeeding, but the Back Game plan uses alternate tactics to do that. The Back Game plan is commonly employed when you are far behind your opponent. To participate in Backgammon with this technique, you need to hold 2 or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to use in Backgammon seeing as it requires careful movement of your chips and how the chips are relocated is partially the outcome of the dice roll.