[ English ]

As we have dicussed in the previous article, Backgammon is a game of ability and luck. The goal is to move your checkers carefully around the board to your inner board and at the same time your opposing player moves their checkers toward their inner board in the opposite direction. With competing player chips shifting in opposite directions there is going to be conflict and the requirement for specific tactics at specific times. Here are the last two Backgammon plans to finish off your game.

The Priming Game Plan

If the aim of the blocking tactic is to hamper the opponents ability to shift her checkers, the Priming Game tactic is to completely block any movement of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a damaged position if she ever tries to leave the wall. The ambush of the prime can be setup anyplace between point two and point eleven in your board. After you’ve successfully assembled the prime to block the movement of your opponent, your opponent doesn’t even get a chance to toss the dice, that means you shift your pieces and toss the dice again. You will win the game for sure.

The Back Game Tactic

The objectives of the Back Game plan and the Blocking Game tactic are very similar – to hurt your competitor’s positions with hope to improve your odds of succeeding, but the Back Game plan uses seperate techniques to do that. The Back Game tactic is frequently employed when you’re far behind your opponent. To compete in Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more complex than others to play in Backgammon because it requires careful movement of your checkers and how the chips are moved is partially the result of the dice toss.