In exceptionally general terms, there are 3 chief techniques used. You must be able to hop between game plans quickly as the course of the match unfolds.

The Blockade

This is comprised of creating a 6-deep wall of pieces, or at a minimum as deep as you might achieve, to barricade in the competitor’s checkers that are located on your 1-point. This is judged to be the most acceptable strategy at the start of the match. You can build the wall anyplace within your 11-point and your two-point and then shift it into your home board as the game continues.

The Blitz

This is composed of closing your home board as quickly as as you can while keeping your opposer on the bar. i.e., if your competitor rolls an early two and shifts one checker from your one-point to your 3-point and you then roll a five-five, you can play 6/1 six/one eight/three eight/three. Your opposer is then in big-time trouble due to the fact that they have 2 checkers on the bar and you have locked half your inside board!

The Backgame

This strategy is where you have two or more anchors in your competitor’s home board. (An anchor spot is a position filled by at least 2 of your pieces.) It should be used when you are decidedly behind as it much improves your chances. The strongest areas for anchor spots are close to your opponent’s smaller points and also on abutting points or with a single point separating them. Timing is integral for a competent backgame: besides, there’s no reason having 2 nice anchor spots and a solid wall in your own home board if you are then forced to dismantle this right away, while your competitor is getting their pieces home, considering that you don’t have other extra pieces to shift! In this situation, it is more tolerable to have pieces on the bar so that you might maintain your position up till your competitor provides you a chance to hit, so it may be a great idea to try and get your opponent to get them in this situation!