In astonishingly simple terms, there are 3 basic tactics employed. You want to be agile enough to hop between game plans almost instantly as the action of the match unfolds.
The Blockade
This comprises of creating a 6-deep wall of checkers, or at least as deep as you can manage, to barricade in your competitor’s pieces that are located on your 1-point. This is considered to be the most acceptable course of action at the start of the game. You can build the wall anyplace inbetween your eleven-point and your 2-point and then shuffle it into your home board as the game advances.
The Blitz
This is comprised of closing your home board as quick as possible while keeping your challenger on the bar. For example, if your competitor tosses an early 2 and moves one piece from your 1-point to your 3-point and you then toss a 5-5, you are able to play six/one six/one eight/three eight/three. Your opposer is then in big-time trouble since they have two pieces on the bar and you have closed half your inside board!
The Backgame
This plan is where you have 2 or higher checkers in your competitor’s inner board. (An anchor is a point consisting of at a minimum 2 of your checkers.) It would be played when you are decidedly behind as it much improves your circumstances. The better places for anchor spots are towards your opponent’s lower points and also on adjoining points or with one point in between. Timing is crucial for an effectual backgame: after all, there’s no reason having two nice anchors and a complete wall in your own home board if you are then forced to dismantle this right away, while your opposer is getting their pieces home, taking into account that you don’t have any other spare pieces to shift! In this case, it’s better to have pieces on the bar so that you might maintain your position up till your opponent gives you a chance to hit, so it can be an excellent idea to try and get your challenger to hit them in this situation!