In astonishingly simple terms, there are three fundamental plans used. You need to be agile enough to switch techniques quickly as the course of the match unfolds.
The Blockade
This is comprised of building a 6-thick wall of checkers, or at least as thick as you are able to manage, to block in the opponent’s checkers that are located on your 1-point. This is judged to be the most acceptable procedure at the start of the match. You can create the wall anyplace between your 11-point and your two-point and then shift it into your home board as the game advances.
The Blitz
This consists of locking your home board as fast as as you can while keeping your opponent on the bar. e.g., if your competitor tosses an early two and moves one piece from your one-point to your 3-point and you then roll a 5-5, you will be able to play 6/1 6/1 8/3 8/3. Your challenger is now in serious trouble since they have 2 checkers on the bar and you have locked half your inside board!
The Backgame
This strategy is where you have 2 or more checkers in your competitor’s home board. (An anchor spot is a position occupied by at a minimum two of your checkers.) It should be played when you are extremely behind as this action greatly improves your opportunities. The strongest places for anchor spots are close to your opponent’s lower points and either on adjacent points or with a single point separating them. Timing is essential for an effective backgame: after all, there is no reason having two nice anchors and a solid wall in your own inner board if you are then required to dismantle this right away, while your opposer is getting their checkers home, owing to the fact that you do not have any other extra pieces to shift! In this situation, it is more favorable to have checkers on the bar so that you might maintain your position until your challenger provides you an opportunity to hit, so it may be a wonderful idea to try and get your challenger to get them in this situation!