In extraordinarily general terms, there are 3 basic plans used. You want to be agile enough to switch techniques almost instantly as the action of the game unfolds.

The Blockade

This consists of creating a 6-thick wall of checkers, or at a minimum as deep as you can manage, to barricade in the competitor’s pieces that are located on your 1-point. This is considered to be the most suitable procedure at the begining of the match. You can build the wall anyplace inbetween your 11-point and your two-point and then shift it into your home board as the game advances.

The Blitz

This is composed of closing your home board as quick as possible while keeping your competitor on the bar. e.g., if your opponent rolls an early two and shifts one piece from your one-point to your 3-point and you then toss a 5-5, you are able to play 6/1 6/1 eight/three 8/3. Your opponent is then in serious dire straits taking into account that they have 2 pieces on the bar and you have closed half your inner board!

The Backgame

This tactic is where you have two or higher pieces in your opponent’s inner board. (An anchor spot is a position consisting of at least two of your pieces.) It would be used when you are decidedly behind as this plan much improves your chances. The strongest places for anchor spots are near your opponent’s smaller points and also on abutting points or with one point in between. Timing is important for an effectual backgame: after all, there’s no point having two nice anchors and a solid wall in your own home board if you are then required to break apart this right away, while your challenger is moving their pieces home, considering that you do not have any other additional checkers to shift! In this situation, it is more tolerable to have checkers on the bar so that you are able to maintain your position up until your challenger provides you an opportunity to hit, so it will be a good idea to attempt and get your opponent to hit them in this situation!