In exceptionally general terms, there are 3 general plans used. You need to be agile enough to switch tactics almost instantly as the course of the match unfolds.
The Blockade
This consists of assembling a 6-deep wall of pieces, or at a minimum as thick as you are able to manage, to barricade in your opponent’s checkers that are located on your 1-point. This is deemed to be the most acceptable course of action at the begining of the match. You can build the wall anywhere within your 11-point and your 2-point and then shuffle it into your home board as the game progresses.
The Blitz
This involves locking your home board as quick as possible while keeping your opposer on the bar. For example, if your competitor tosses an early 2 and shifts one checker from your one-point to your three-point and you then toss a 5-5, you will be able to play six/one 6/1 8/3 eight/three. Your opponent is then in serious difficulty since they have 2 checkers on the bar and you have closed half your home board!
The Backgame
This course of action is where you have two or more checkers in your competitor’s home board. (An anchor is a point occupied by at least 2 of your checkers.) It should be employed when you are significantly behind as it greatly improves your circumstances. The better locations for anchors are close to your competitor’s lower points and also on adjacent points or with one point in between. Timing is critical for a powerful backgame: besides, there’s no point having two nice anchors and a solid wall in your own inner board if you are then forced to break apart this straight away, while your opponent is getting their pieces home, taking into account that you do not have any other extra checkers to shift! In this situation, it is more favorable to have pieces on the bar so that you can preserve your position until your challenger provides you an opportunity to hit, so it will be a wonderful idea to attempt and get your opponent to hit them in this case!