In very simple terms, there are 3 chief techniques employed. You need to be able to switch game plans instantly as the action of the match unfolds.

The Blockade

This comprises of creating a 6-thick wall of checkers, or at a minimum as deep as you are able to manage, to lock in the opponent’s pieces that are on your 1-point. This is judged to be the most suitable course of action at the begining of the match. You can assemble the wall anywhere between your eleven-point and your 2-point and then shift it into your home board as the match advances.

The Blitz

This is comprised of locking your home board as quick as possible while keeping your competitor on the bar. For example, if your opposer tosses an early 2 and moves one checker from your 1-point to your 3-point and you then toss a five-five, you can play 6/1 6/1 eight/three eight/three. Your opposer is now in serious calamity due to the fact that they have two pieces on the bar and you have closed half your home board!

The Backgame

This plan is where you have 2 or more checkers in your competitor’s inner board. (An anchor spot is a point filled by at a minimum 2 of your pieces.) It needs to be employed when you are decidedly behind as it much improves your opportunities. The better locations for anchor spots are close to your competitor’s lower points and also on abutting points or with a single point separating them. Timing is important for an effectual backgame: at the end of the day, there’s no point having two nice anchors and a solid wall in your own inner board if you are then required to break down this straight away, while your opponent is getting their checkers home, because you do not have any other extra pieces to shift! In this situation, it is better to have pieces on the bar so that you might preserve your position until your opposer provides you a chance to hit, so it may be an excellent idea to attempt and get your opponent to hit them in this case!