As we dicussed in the last article, Backgammon is a game of ability and pure luck. The goal is to move your pieces safely around the game board to your inner board while at the same time your opposition shifts their chips toward their inside board in the opposing direction. With competing player checkers heading in opposing directions there is bound to be conflict and the requirement for specific techniques at particular times. Here are the last two Backgammon plans to finish off your game.
The Priming Game Strategy
If the purpose of the blocking plan is to slow down the opponent to move their pieces, the Priming Game plan is to completely barricade any activity of the opponent by building a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a bad position if he/she ever attempts to leave the wall. The ambush of the prime can be setup anyplace between point 2 and point 11 in your board. Once you’ve successfully constructed the prime to block the movement of your competitor, your competitor does not even get to toss the dice, that means you shift your chips and toss the dice again. You’ll win the game for sure.
The Back Game Tactic
The aims of the Back Game tactic and the Blocking Game strategy are very similar – to hurt your competitor’s positions with hope to improve your chances of winning, however the Back Game plan utilizes different tactics to do that. The Back Game technique is commonly used when you’re far behind your competitor. To participate in Backgammon with this plan, you have to hold two or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to play in Backgammon because it requires careful movement of your chips and how the checkers are moved is partly the result of the dice roll.