In extraordinarily simple terms, there are three fundamental plans used. You want to be agile enough to hop between techniques quickly as the action of the game unfolds.
The Blockade
This consists of creating a 6-thick wall of pieces, or at least as thick as you can achieve, to lock in your opponent’s pieces that are located on your 1-point. This is judged to be the most adequate strategy at the start of the game. You can assemble the wall anyplace inbetween your eleven-point and your two-point and then move it into your home board as the match progresses.
The Blitz
This is comprised of locking your home board as quick as as you can while keeping your opposer on the bar. For example, if your opponent tosses an early 2 and shifts one piece from your 1-point to your three-point and you then toss a 5-5, you are able to play six/one six/one 8/3 eight/three. Your competitor is then in serious trouble taking into account that they have two pieces on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have 2 or more checkers in your competitor’s inner board. (An anchor is a point consisting of at a minimum 2 of your pieces.) It must be employed when you are significantly behind as it greatly improves your opportunities. The strongest areas for anchors are near your opponent’s smaller points and either on abutting points or with one point separating them. Timing is important for an effective backgame: after all, there is no reason having two nice anchor spots and a solid wall in your own home board if you are then forced to dismantle this straight away, while your competitor is shifting their checkers home, owing to the fact that you don’t have any other extra checkers to move! In this case, it’s more favorable to have checkers on the bar so that you can maintain your position up till your competitor gives you an opportunity to hit, so it may be a great idea to try and get your challenger to hit them in this case!