As we have dicussed in the last article, Backgammon is a game of ability and good luck. The goal is to move your checkers carefully around the board to your inner board and at the same time your opposition shifts their checkers toward their inside board in the opposing direction. With competing player pieces moving in opposite directions there is bound to be conflict and the requirement for particular tactics at particular instances. Here are the last two Backgammon plans to complete your game.

The Priming Game Tactic

If the aim of the blocking plan is to hamper the opponents ability to move her checkers, the Priming Game tactic is to absolutely block any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a bad position if he ever attempts to escape the wall. The trap of the prime can be setup anywhere between point two and point eleven in your half of the board. As soon as you’ve successfully assembled the prime to prevent the activity of your competitor, your opponent doesn’t even get a chance to toss the dice, that means you move your chips and roll the dice yet again. You’ll be a winner for sure.

The Back Game Plan

The goals of the Back Game tactic and the Blocking Game strategy are very similar – to hurt your competitor’s positions hoping to better your chances of winning, but the Back Game plan relies on alternate techniques to achieve that. The Back Game technique is generally utilized when you’re far behind your competitor. To play Backgammon with this plan, you have to control two or more points in table, and to hit a blot late in the game. This tactic is more challenging than others to play in Backgammon because it requires careful movement of your checkers and how the checkers are moved is partly the result of the dice toss.