In astonishingly general terms, there are three basic plans used. You need to be agile enough to hop between game plans instantly as the course of the match unfolds.

The Blockade

This involves building a 6-thick wall of checkers, or at a minimum as thick as you are able to manage, to barricade in the competitor’s pieces that are located on your 1-point. This is considered to be the most suitable strategy at the start of the match. You can create the wall anywhere between your 11-point and your two-point and then move it into your home board as the match continues.

The Blitz

This is composed of closing your home board as quick as possible while keeping your competitor on the bar. e.g., if your challenger tosses an early 2 and moves one checker from your one-point to your three-point and you then toss a 5-5, you can play six/one 6/1 eight/three 8/3. Your challenger is then in big-time dire straits due to the fact that they have two pieces on the bar and you have locked half your inside board!

The Backgame

This plan is where you have two or more checkers in your opponent’s inner board. (An anchor spot is a point consisting of at least 2 of your checkers.) It needs to be used when you are extremely behind as it much improves your chances. The best areas for anchor spots are close to your competitor’s smaller points and either on abutting points or with a single point separating them. Timing is integral for a powerful backgame: besides, there’s no point having two nice anchors and a solid wall in your own home board if you are then forced to dismantle this straight away, while your opposer is getting their checkers home, seeing that you don’t have any other spare checkers to move! In this case, it’s better to have checkers on the bar so that you can preserve your position up till your opposer gives you a chance to hit, so it may be a great idea to attempt and get your opposer to get them in this case!